Just wondering if anyone knows the cause of this.  I built my own Universe
(not using SimpleUniverse), and I also built a few basic shape objects that
I use to create larger more complex shapes.  To build the more complex
shapes (ie. a building out of rectangle objects for example), I just group
all the rectangle objects properly, texture them accordingly and add them
to the scene graph.

For some reason though, when I walk around my universe, there is a TON of
flickering going on with the objects I added. Walls appear to have huge
holes in them, and floors sometimes don't even appear at all the closer I
move towards them.  Anyone have an idea of what is causing this, and what
needs to be done to resolve it? Thanks.

Steve Grenier

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