Just wondering if anyone knows the cause of this. I built my own Universe (not using SimpleUniverse), and I also built a few basic shape objects that I use to create larger more complex shapes. To build the more complex shapes (ie. a building out of rectangle objects for example), I just group all the rectangle objects properly, texture them accordingly and add them to the scene graph. For some reason though, when I walk around my universe, there is a TON of flickering going on with the objects I added. Walls appear to have huge holes in them, and floors sometimes don't even appear at all the closer I move towards them. Anyone have an idea of what is causing this, and what needs to be done to resolve it? Thanks. Steve Grenier =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
