Hi, I'm putting together a kind of 3D histogram for a simulation package we've developed. I say kind of as its more for visualization and less for charting per se. Anyway, the general idea is to visualize objects residing in a 2D grid indexed by x, y coordinates. At the moment I working on a field of Box shapes where the height of the box will represent the amount of some simulation specific thing located at those x,y coordinates, so to with color etc. To create this field of boxes I'm creating boxes with the appropriate dimensions and adding each one to a TransformGroup. Each box is translated to the appropriate point on the grid. Each TransformGroup is then added to the BranchGroup which is added to a SimpleUniverse. Given this setup I had a few questions. 1. Is this a reasonable way to create this kind of 3D Histogram? 2. When create boxes of differing heights (z dim is different), the z orgin is not the same for them. The higher box extends further in both the positive and negative z directions. What's going on here? 3. To view this correctly, i.e. not head on. I translate the view along the positive x axis and the negative y-axis (i.e. to the right and down). This gives me something like the perspective I'm looking for, but it looks a little odd. Any other suggestions? thanks very much, Nick -- Nick Collier Social Science Research Computing University of Chicago http://repast.sourceforge.net [EMAIL PROTECTED] =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".