Hi,
I'm writing some visualization code for some agent based simulation
software. The 2D animation part of this works as expected, draw to an
offscreen image and then copy the offscreen image to the screen. The
offscreen image is drawn by telling objects to draw themselves.
I'd like to get my 3D visualization code to work similarly, that is, the
simulation objects are visualized by some 3D object (box etc.). I'd like
to be able to tell the simulation objects to draw themselves (e.g. grow
or shrink the box that represents them). I looked at the behavoir part
of the tutorial and I don't see how I can get behavoirs to be executed
in response to calls from other objects. Any tips on how this can be
done would be appreciated.
thanks,
Nick
--
Nick Collier
Social Science Research Computing
University of Chicago
http://repast.sourceforge.net
[EMAIL PROTECTED]
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