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Thanks for all the responses, but I can't really say it is a
driver issue...I don't think some with Java3d is set up correctly. Because
I can run one C++ compiled program under the two different cards (ATI Rage
Pro and Viper II) and get completely different frame rates. With Viper
giving WAY better results. Now this C++ program is a simple spinning box
that is also translating on the Z axis back and forth. Now If I run a
similar Java3d program under ATI or Viper video cards I get the SAME frame
rate.
Summary:
One C++ program written using OpenGL (opengl32.dll - Microsoft
implementation) I get two very different frame rates under ATI and
Viper
Now I run a Java3D program that is suppose to use the same
OpenGL dll (OpenGL.dll) and I get the same frame rates under both
cards. Know I know if with Microsoft's and SGI's opengl32.dll if no
suitable driver is found software rendering occurs. So.....
Therefore I think Java3D is forcing the Opengl32.dll to use
software rendering instead of using the hardware drivers. Is that
possible? How does Java3D for the OpenGL.dll to do this? How do I
get Java3D to use the OpenGL drivers for the video cards.
Thanks again
Demetrius
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- [JAVA3D] Java 3d and OpenGl Demetrius
- Re: [JAVA3D] Java 3d and OpenGl Vladimir Olenin
- Re: [JAVA3D] Java 3d and OpenGl Evan Drumwright
- Re: [JAVA3D] Java 3d and OpenGl Demetrius
- Re: [JAVA3D] Java 3d and OpenGl Bob Gray
- Re: [JAVA3D] Java 3d and OpenGl Fahad Aziz
