Nope. I guess it's not u who misses something, but rather ATI Rage128
which misses a lot of productivity. And if u only have tried it under
W2K.... U r lucky if u haven't yet, because currently even Java3D DX
doesn't work with default ATI Rage drivers shipped with the system.
Only after u install an updated version, will DX work (but not
OpenGL). BTW, until very recent (~Jan, 2000), Java3D OpenGL wasn't
hardware accelerated under Win9x as well. After i installed drivers
update, OpenGL finally worked, but now i got some nice rudiments from
time to time throughout all Windows. And no such problems
exist on my Creative Labs TNT card. Note, that under WinNT ATI
accelerates OpenGL just fine.

All the best,
vladimir

PS: whoever u r, avoid buying ATI Rage128 cards - u'd buy nothing but
another headache
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In your previous letter u wrote:
--------------------------------
D> Ok,

D> I have two video cards in my Win 98 box.  1 is a ATI Rage Pro that has really bad 
OpenGL support the other a Viper II with excellent OpenGL support.  Now I have written 
many c/c++ programs using
D> OpenGL and switched between the two cards two figure out "how much better the Viper 
is than ATI".  I have found that the Viper II card will use OpenGL and render images 
about 50 times faster
D> (using the latest drivers from each).  Now (getting to the Java part), If I run any 
java3d program I end up with exactly the same results.  About 7 frames per second, 
running a simple primitive
D> box rotating on the Y axis at full screen.  I know I have OpenGL installed 
correctly because I can run any of my c/c++ programs fine.  So what am I missing with 
java3d?

D> Thanks
D> Demetrius

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