I'd like to see this one answered, as I'm having the same problem, which is
how to position a 3D object relative to the existing ViewPlatform, such that
it seems to stay just ahead of the moving, rotating ViewPlatform.

-----Original Message-----
From: Ron Surratt [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, February 29, 2000 6:57 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Moving a transform3D in the direction it is facing


>

Hello all,

    Is there some (clever) way to make a tranform (like the one for the
ViewingPlatform) go x distance in the direction it is facing (rotated to),
short of doing the trig on the rotation angles one at a time?  I guess I
want is a function like

    void moveWherePointed(Transform t1,float moveAmt)

that updates t1's translation values from its rotational matix.   Am I
missing something somewhere.  Does such a thing exist ?

thanks,
Ron

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