I'd like to see this one answered, as I'm having the same problem, which is
how to position a 3D object relative to the existing ViewPlatform, such that
it seems to stay just ahead of the moving, rotating ViewPlatform.
-----Original Message-----
From: Ron Surratt [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, February 29, 2000 6:57 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Moving a transform3D in the direction it is facing
>
Hello all,
Is there some (clever) way to make a tranform (like the one for the
ViewingPlatform) go x distance in the direction it is facing (rotated to),
short of doing the trig on the rotation angles one at a time? I guess I
want is a function like
void moveWherePointed(Transform t1,float moveAmt)
that updates t1's translation values from its rotational matix. Am I
missing something somewhere. Does such a thing exist ?
thanks,
Ron
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