>
> Hi,
>
> I'm writing some visualization code for some agent based simulation
> software. The 2D animation part of this works as expected, draw to an
> offscreen image and then copy the offscreen image to the screen. The
> offscreen image is drawn by telling objects to draw themselves.
>
> I'd like to get my 3D visualization code to work similarly, that is, the
> simulation objects are visualized by some 3D object (box etc.). I'd like
> to be able to tell the simulation objects to draw themselves (e.g. grow
> or shrink the box that represents them). I looked at the behavoir part
> of the tutorial and I don't see how I can get behavoirs to be executed
> in response to calls from other objects. Any tips on how this can be
> done would be appreciated.
>
> thanks,
>
> Nick
>
>
> --
> Nick Collier
> Social Science Research Computing
> University of Chicago
> http://repast.sourceforge.net
>
> [EMAIL PROTECTED]
>
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