I sent this yesterday at the right moment I saw your email, but I don't
know what happened..
This is the message I sent yesterday:
I'm anything but a pro in Java/J3D, but I think I can help you.
It seems to me that your problem is arranging the canvas3d and
common GUI components (Buttons, choice boxes, etc) inside your graphical
interface and making them communicate with each other (that is, the input
from buttons and others interfere with the 3d scene).
Well, you can mix canvas3d and other GUI components inside the
same interface, just add them to the same container (a panel, or any
other). Some study of layout managers would be useful, try the Java
Tutorial for that.
Relating the way to get things like this working together, take a
look at the AWT_Interaction demo that comes in the Java3D distribution.
I fell I may not have helped a lot, but hope it may get
you started
PS.: The discussion about mixing swing and Canvas3d that is in the
list applies to your problem too, problably.
Fabio
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