"Dvorak, Daniel J." wrote:

> Is there any easy way to add a border (say, 2 pixels wide) to a filled
> polygon without using a separate Shape3D?

        You must use two Shape3Ds.  Also, you'll probably need to
        use PolygonOffset on one of the shapes to prevent artifacts.
        You might also look at DecalGroup, but it doesn't guarantee
        you won't get Z-buffer artifacts.

--
Allen McPherson
[EMAIL PROTECTED]

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