I am using two Shape3Ds loading from the same GeometryInfo object. Before,
when the Shape3Ds were in the same branchgroup, they looked fine. Now I
have to split my geometry into several branchgroups to swap them in and out
of the scenegraph, and my border ends up in a different branchgroup. Now
the border looks broken and ugly. Is that "artifacts"? I looked for
"PolygonOffset" without much luck. What is it?
Daniel Dvorak
> -----Original Message-----
> From: Allen McPherson [SMTP:[EMAIL PROTECTED]]
> Sent: Wednesday, March 08, 2000 10:29 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] polygon with border
>
> "Dvorak, Daniel J." wrote:
>
> > Is there any easy way to add a border (say, 2 pixels wide) to a filled
> > polygon without using a separate Shape3D?
>
> You must use two Shape3Ds. Also, you'll probably need to
> use PolygonOffset on one of the shapes to prevent artifacts.
> You might also look at DecalGroup, but it doesn't guarantee
> you won't get Z-buffer artifacts.
>
> --
> Allen McPherson
> [EMAIL PROTECTED]
>
> ==========================================================================
> =
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
> body
> of the message "signoff JAVA3D-INTEREST". For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".