If you move all mouse behaviors into one separate transformGroup
then you could use
Transform3D t = new Transform3D();
t.set(1, new Vector3d(0.0, 0.0, 0.0));
<transformGroup>.setTransform(t);
to reset it
At 07:36 PM 3/21/00 -0600, you wrote:
>Hello,
> Is there a way to reset a scene after someone has invoked mouse
>behaviors?
> I would like to use the same convention as 'left mouse button'
>rotate, etc.
> but want to reset without having to restart my applet.
>
>Sherri
>
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