I would like, if you permit me, have the last say in this discussion.
As my little sister told me one day after complaining about a monumental
problem with the world, she said, "Deal with it".

> ----------
> From:         Tim Bray[SMTP:[EMAIL PROTECTED]]
> Reply To:     Discussion list for Java 3D API
> Sent:         Tuesday, March 28, 2000 11:57 PM
> To:   [EMAIL PROTECTED]
> Subject:      Re: [JAVA3D] Lose the radians
>
> At 12:14 PM 3/29/00 +0930, Andrew Fellows wrote:
> >I can not believe how seriously this topic is being treated. In my
> opinion,
> >anyone who needs to use physical models, understand and use mathemtical
> >concepts such as rotation and translation should understand the need for
> >radians, degrees is eye candy for those people who actually need to see
> >something ......
>
> Gimme a break.  Speaking from behind the shield of my long-disused
> math degree, I see no actual practical advantages to the use of radians;
> lemme see, sin(x) approaches x as x approaches 0 (in radians)... anything
> else?  Degrees are immensely more human-friendly and it would have been
> better if the libraries had worked in the same terms that humans do.
> But having said all that the libraries are in radians and so J3D might
> as well be too, in most cases you're not going to be exposing the numeric
> angular measures to users anyhow, so why the fuss? -T.
>
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