Extract child nodes from BranchGroup up to the Shape3D objects. Having
the reference to them u can easily set your own Appearance on them (in
theory, at least, since i have never done it myself)
vladimir
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In your previous letter u wrote:
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JS> Hello All,
JS> I am using the ncsa loaders to load various 3D objects into a Universe.
JS> So far I am able to extract the BranchGroup from the loader's Scene and
JS> manipulate the position, scale, and rotation of the 3D object. However,
JS> I would also like to change the object's Material and Appearance. After
JS> looking through other documentation and examples I haven't found any
JS> useful solutions yet. I have experimented using Shape3D but so far it
JS> only likes primitive shapes and not the object Nodes I've been feeding
JS> it.
JS> I don't know if it possible to extract the Geometry from a BranchGroup
JS> but I think it would be a great tool.
JS> I am fairly new at Java3D and this interest group. I hope that someone
JS> has a solution or can point me in the right direction.
JS> Thank you
JS> Jon
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