How would a person go about animating 2 objects at the same time, they
are adjacent in the world, but have different TransformGroups in the
scene tree?

I had thought about creating another TG, then using
oldTG.addChild(newTG.getChild(index)) and running a PathInterpolator on
newTG, but a)I don't know how to get the index of the child I want (oldTG
is a root node with about 12 TG's as children), and b)I'm thinking this is a
bit messy.

Am I on the right track, or is there an easier way?  Does anyone know how
to get the index of a desired child?

Any help is greatly appreciated.  Thanks in advance.

Andy

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