How would a person go about animating 2 objects at the same time, they are adjacent in the world, but have different TransformGroups in the scene tree? I had thought about creating another TG, then using oldTG.addChild(newTG.getChild(index)) and running a PathInterpolator on newTG, but a)I don't know how to get the index of the child I want (oldTG is a root node with about 12 TG's as children), and b)I'm thinking this is a bit messy. Am I on the right track, or is there an easier way? Does anyone know how to get the index of a desired child? Any help is greatly appreciated. Thanks in advance. Andy =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
