In Java3Dbeta1, I found a synchronization problem between updating a
transform on some geometry and updating a transform above the View. The
update was performed in a behavior that used WakeupOnElapsedFrames(0).
>From other posts later, I assumed the synch-ing problem was due to the
bug announced on the list with WakeupOnElapsedFrames(0) that is supposed
to be fixed in the new Beta2. However, my simple test app I sent to
[EMAIL PROTECTED] still has the problem.
So....
Is WakeupOnElapsedFrames(0) fixed or not? Is there a different bug in
updating the View?
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__________________________________________________________
Shawn Kendall Full Sail Real World Education
Course Director 3300 University BLVD
Real Time 3D for Gaming Winter Park FL 32792
[EMAIL PROTECTED] http://www.fullsail.com
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