Hello to all :)

I have a java3D application which has more than 70 transformgroups (made up
of mostly cylinders and text3D) in it. I have trouble making it run smoothly
on my computer, and almost always, an out-of-memory message will appear even
before my application finished loading. I have tried allocating more memory
to it (using the -Xmx -Xms extentions), but to no avail. Oh yeah, my
application also has a behavior class attached to it.

I have seen other java3D applications (which possibly contain more
transformgroups than mine) ran more smoothly on my computer. How do they do
it? Anyone has answers? :)

Yeoh.

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