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Hello to all :)
I have a java3D application which has more than 70 transformgroups (made up of mostly cylinders and text3D) in it. I have trouble making it run smoothly on my computer, and almost always, an out-of-memory message will appear even before my application finished loading. I have tried allocating more memory to it (using the -Xmx -Xms extentions), but to no avail. Oh yeah, my application also has a behavior class attached to it. I have seen other java3D applications (which possibly contain more transformgroups than mine) ran more smoothly on my computer. How do they do it? Anyone has answers? :) Yeoh. |
