Hi,
There were some days ago a discussion about perfs, and I tried to use OptimzeIt on my code.
I discovered that some double[] seemed to be not garbage collected in......Transform3D class....
Ok, let me explain. I have a thread that reads in a RMI object a position {x, y, z} and I do
a translate on a Transform3D that I affect to a TransformGroup. Let me say that I DO NOT reAllocate
the transform3D that I modify at each loop.
I am not familiar with optimizeIt, and may be I misunderstand the result it shows.
I've join to this mail the copy of my screen showing the place where the double[] are allocated.

Could someone help me to explain this?

David.

PS: In the tree, NodeBehavior is my thread and Node3D extends TransformGroup.

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