Hello!
I have a problem which may well prove to be disastrous to the project I am
working on.
Basically it goes like this: I have a large VRML-world. The ascii code
itself takes up a couple of Megs, and contains mainly indexed face sets and
an elevation grid. Now, when I look at this world using the Blaxxun viewer
or the Cosmoplayer the amount of memory being used is somewhere in the range
from 30 meg to 80 meg depending on which viewer I use.
BUT, when I load the world into the Java3D vrml player I get an out of
memory error.
If I load a small subset (approx 1/15) of the VRML-world into the java3D
vrml player it eats up 25 - 35 megs of memory.
This is not so good, since I cannot count on my endusers having huge amount
of RAM memory installed. And also for my own developing purposes, I would
have to buy more memory.
I assume the problem arises because the compiled java3D format simply
demands more memory than the compiled VRML format (in an vrmlviewer).
Are there any ways around this problem? Or even a way to reduce it?
Best regards
Thomas
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