I need to read more about the Java3D Scheduler and how it schedules behaviors, and also about all the threads of execution in a running (non immediate mode) Java3D application. I'd appreciate a reference to any documents on these topics. I've read the related topics in the J3D Specs and the API docs for Behavior and such, but they don't contain all of the information I need. Among the questions I'm trying to find answers to is, does J3D schedule behaviors based on some priority (of the wakeup criterion perhaps), or does the behavior scheduling thread (if it is indeed a separate thread) simply invoke the processStimulus() method of each behavior as the wakeup conditions for that behavior are met? thanks for any answers or references.. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
