I need to read more about the Java3D Scheduler and how it schedules
behaviors, and also about all the threads of execution in a running (non
immediate mode) Java3D application.  I'd appreciate a reference to any
documents on these topics.

I've read the related topics in the J3D Specs and the API docs for Behavior
and such, but they don't contain all of the information I need.

Among the questions I'm trying to find answers to is, does J3D schedule
behaviors based on some priority (of the wakeup criterion perhaps), or does
the behavior scheduling thread (if it is indeed a separate thread) simply
invoke the processStimulus() method of each behavior as the wakeup
conditions for that behavior are met?

thanks for any answers or references..

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