Yes, it does, but you need to specify the full pathname of the .obj file
and make sure all additional files
(.mtl and texture image files) are in that same directory. There's a bug
(well, I think it's a bug) in the loader code
that ignores directory information unless it's implicit in the filename.
Guess I should report that...
-kat
V�ctor wrote:
> I'm trying to load an .obj file with its material included in a .mtl
> file, but I can't get it to work. The ObjLoader class, supports texture
> loading?
>
> I'm currently using Java 3D 1.2 beta 1 (OpenGL)
>
> Thanks in advance
>
> ...V�ctor...
>
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