Yes, it does, but you need to specify the full pathname of the .obj file and make sure all additional files (.mtl and texture image files) are in that same directory. There's a bug (well, I think it's a bug) in the loader code that ignores directory information unless it's implicit in the filename. Guess I should report that... -kat Víctor wrote: > I'm trying to load an .obj file with its material included in a .mtl > file, but I can't get it to work. The ObjLoader class, supports texture > loading? > > I'm currently using Java 3D 1.2 beta 1 (OpenGL) > > Thanks in advance > > ...Víctor... > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".