Hello, Thank you very much. I have tried it and works fine. I think you should report it to Java 3D development team. Víctor Kat Curry wrote: > Yes, it does, but you need to specify the full pathname of the .obj file > and make sure all additional files > (.mtl and texture image files) are in that same directory. There's a bug > (well, I think it's a bug) in the loader code > that ignores directory information unless it's implicit in the filename. > Guess I should report that... > > -kat > > Víctor wrote: > > > I'm trying to load an .obj file with its material included in a .mtl > > file, but I can't get it to work. The ObjLoader class, supports texture > > loading? > > > > I'm currently using Java 3D 1.2 beta 1 (OpenGL) > > > > Thanks in advance > > > > ...Víctor... > > > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > > of the message "signoff JAVA3D-INTEREST". For general help, send email to > > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".