I have been having allot of trouble getting the PickTool to work
correctly with our OpenFLT loader.
I assumed that something in the way the loader is building the scene was
causing the PickTool to fail when using GEOMETRY_INTERSECT_INFO.  So I
tried using the PickTest code in our viewer on objects made in that from
the example code.  After much testing, and then finally a quick test on
the actual running PickTest demo, I can definitely see that
GEOMETRY_INTERSECT_INFO collisions fail when it should return
collisions.  Let me clarify,  the actual example demo fails!

I can set the demo to GEOMETRY_INTERSECT_INFO and when I try to pick
certain objects in the window (not the wireframe, the regular polygons
objects),  sometimes it works on certain areas and sometimes it does
not.  What's really strange is that if I just set it back to GEOMETRY,
the picking works and accurately to the objects shape!  This must mean
that the picking routines are different for GEOMETRY and
GEOMETRY_INTERSECT_INFO, which I would think are nearly the same (but of
course that doesn't really matter).

Has this bug been posted, because it is not on the BUGS/ISSUES page, and
if so what is the status?
Thanks

--
__________________________________________________________

Shawn Kendall               Full Sail Real World Education
Course Director             3300 University BLVD
Real Time 3D for Gaming     Winter Park FL 32792
[EMAIL PROTECTED]       http://www.fullsail.com
__________________________________________________________

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