Hi,

I have a large number of triangles in a single TriangleArray (about 20,000 -
30,000).  I need to selectively remove and add triangles to the scene, as
quickly as possible.  Only a small number of the triangles in the TriangleArray
will be updated at a time (around 20 - 50).  At the moment, I am accomplishing
deletion by doing setCoordinate(i,(0,0,0)).  This works, but it is very slow.

Does anyone have any idea how I can speed it up drastically?

I tried having a lots of BranchGroup nodes, each attached to a single triangle,
but this was infeasible with the large number of triangles I am having.

Any help would be greatly appreciated!

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