Hi,
Does anyone have a good example for utilizing the FontExtrusion?  It seems when I set it up to have a Line2D.Double (or Line2D.Float) and there are many Text3D objects in the scene, there seems to be a line going to the top left corner.. Is it a bug or am i not uzing FontExtrusion and Font3D and Text3D correctly?
 
here's a snippet of code:
 
Line2D.Double line2d = new Line2D.Double(0.0, 0.0, 0.0, 0.0001);
Font3D font3d = new Font3D(current_font, new FontExtrusion(line2d));
Text3D text3d = new Text3D(font3d, new String(""), position, Text3D.ALIGN_CENTER, Text3D.PATH_RIGHT);
 
obviously what i'm trying to do is reduce the FontExtrusion (or at least control it)
 
Thanks,
Jay

Reply via email to