Hi,

   There is an open bug 4191172 - Text3D rendering problems

for it. It happens for some Win32 fonts only.

- Kelvin

--------------
Java 3D Team
Sun Microsystems Inc.


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>Date: Mon, 8 May 2000 11:14:27 -0700
>From: JayT <[EMAIL PROTECTED]>
>Subject: [JAVA3D] FontExtrusion question
>To: [EMAIL PROTECTED]
>
>Hi,
>Does anyone have a good example for utilizing the FontExtrusion?  It seems when
I set it up to have a Line2D.Double (or Line2D.Float) and there are many Text3D
objects in the scene, there seems to be a line going to the top left corner.. Is
it a bug or am i not uzing FontExtrusion and Font3D and Text3D correctly?
>
>here's a snippet of code:
>
>Line2D.Double line2d = new Line2D.Double(0.0, 0.0, 0.0, 0.0001);
>Font3D font3d = new Font3D(current_font, new FontExtrusion(line2d));
>Text3D text3d = new Text3D(font3d, new String(""), position,
Text3D.ALIGN_CENTER, Text3D.PATH_RIGHT);
>
>obviously what i'm trying to do is reduce the FontExtrusion (or at least
control it)
>
>Thanks,
>Jay
>

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