Being new to Java 3D I may be missing something, but I don't see any way to specify a SINGLE normal to be used in lighting calculations for the vertices in a triangle. My problem is that I would like to specify the 8 vertices and the 6 normals for a box. Using GeometryArray classes, it looks like a normal must be specified for EACH vertex, in a way making each vertex unique. This means storing 24 vertices and 24 normals. That's 48 vectors instead of 14. Seems like a big waste of memory to me. J. Lee Dixon SAIC - Celebration, FL 407-566-1113 ----------------------------------------------- FREE! The World's Best Email Address @email.com Reserve your name now at http://www.email.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
