Being new to Java 3D I may be missing something, but I don't see any way to
specify a SINGLE normal to be used in lighting calculations for the vertices
in a triangle.

My problem is that I would like to specify the 8 vertices and the 6 normals
for a box.  Using GeometryArray classes, it looks like a normal must be
specified for EACH vertex, in a way making each vertex unique.  This means
storing 24 vertices and 24 normals.  That's 48 vectors instead of 14.  Seems
like a big waste of memory to me.

J. Lee Dixon
SAIC - Celebration, FL
407-566-1113


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