We currently have some problems because we d'like to let java3d render into a canvas3d which has an aspect different from 1:1 and thus a different field of.view in horizontal and vertical direction. It seems to us this is only possible by defining a new frustum, setting Compatibility mode on. So we defined a new frustum (using Transform3D.perspective(..) ) and it worked well. But since then our picking doesn't work anymore - the Canvas3D.getImagePlateToVworld() method always returns an identity matrix, and getCenterEyeInImagePlate() and getPixelLocationInImagePlate() seem to return false values, too. Perhaps this occurs because we don't define a new viewing matrix as well (by Transform3D.lookAt(..) ) - but we had no idea what to put in as parameters there.. Is someone out there who could help us ? Thanks, Christian Wyss =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
