> Date: Fri, 19 May 2000 14:32:35 -0400
> From: Shawn Kendall <[EMAIL PROTECTED]>
> X-Accept-Language: en
> MIME-Version: 1.0
> To: Java 3D Beta Program <[EMAIL PROTECTED]>, "[EMAIL PROTECTED]"
<[EMAIL PROTECTED]>, Shawn Kendall <[EMAIL PROTECTED]>
> Subject: SIGGRAPH and Stereo fix for Win32
> Content-Transfer-Encoding: 7bit
>
> Here at Full Sail, we had ASSUMED (hoped) that when we go to SIGGRAPH
> this year that would be showing our in house Java3D work as well as
> student work using a stereo display, specifically the CrystalEyes.
> However, right now stereo does not work correctly on any of the 3D cards
> we have tested, specifcally, 3dLabs Oxygen GVX1, 3dLabs Oxygen GVX210
> and HP FX6. To run our demos, we MUST have a high performance card that
> does stereo.
> My question is, what cards out there actually work with Java3D's stereo
> (WildCat?, E&S? etc) and/or when will it be fixed in the implementation.
We tested stereo support using an AccelGalaxy card. Java 3D supports stereo
by using the stereo API in OpenGL. We found that some cards required
a separate extension to be called to enable stereo and so these cards
are not working. Once the manufacturers update their drivers to support
stereo as described in the OpenGL specification then stereo should work
in Java 3D.
We have also determined that some cards do not keep a separate Z-buffer
per eye. This leads to an incorrect image for one eye. This problem came as
a surprise to us but we plan on coming up with a "fix" for this in an
upcoming release.
Dan Petersen
Java 3D Team
Sun Microsystems
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