Dan Petersen wrote:
> We tested stereo support using an AccelGalaxy card. Java 3D supports stereo
> by using the stereo API in OpenGL. We found that some cards required
> a separate extension to be called to enable stereo and so these cards
> are not working. Once the manufacturers update their drivers to support
> stereo as described in the OpenGL specification then stereo should work
> in Java 3D.
>
> We have also determined that some cards do not keep a separate Z-buffer
> per eye. This leads to an incorrect image for one eye. This problem came as
> a surprise to us but we plan on coming up with a "fix" for this in an
> upcoming release.
We can enable stereo just fine. You can see both stereo images rendering, and it
synchs correctly with the glasses.
The separate Z-buffer problem is exactly what we are experiencing on two different
manufactures cards which makes it unusable, and definitely unpresentable.
Will that fix be available in time for SIGGRAPH? In time, being well before
SIGGRAPH so as to be able to test?
Specifically, when is the next release expected?
--
__________________________________________________________
Shawn Kendall Full Sail Real World Education
Course Director 3300 University BLVD
Real Time 3D for Gaming Winter Park FL 32792
[EMAIL PROTECTED] http://www.fullsail.com
__________________________________________________________
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