Kelvin Chung wrote:
> Hi Ingo,
>
> If your mouse behaviors scheduling bounds use BoundingLeaf,
> please make sure that the BoundingLeaf is attached to the scene
> graph. In v1.1.x it works even though the BounindLeaf is not
> attached to the scene graph but this bug is fixed in v1.2.
>
> Also the mouse utilities which handle behaviors is changed
> to process only the last mouse event receive. This is because in
> v1.2 AWT event are buffered and will not lost (unlike v1.1.x).
> So there are a LOT more AWT event returns in processStimulus()
> compare with v1.1.x
> events = ((WakeupOnAWTEvent)wakeup).getAWTEvent();
>
> It would be slow to handle every events for mouse behaviors
> so only the last one is handle.
>
> Thanks.
Ok, I believe that neither of these possibilities are happening.
First, I don't use a BoundingLeaf.
Second, it's not just the mouse behavior. I have a spin behavior in our viewer
that I can cut on of off. If I cut it on, only part of the model will spin!
This should be IMPOSSIBLE (of course, it is happening) because it is affecting
the root TransformGroup! I would actually have to write special code to undo
the rotation on TransformGroups later in the scene to get this effect.
--
__________________________________________________________
Shawn Kendall Full Sail Real World Education
Course Director 3300 University BLVD
Real Time 3D for Gaming Winter Park FL 32792
[EMAIL PROTECTED] http://www.fullsail.com
__________________________________________________________
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".