I'va a VRML File that follows:

========================

DEF OBJ_KLASSE Transform
{
   children
   [
      Shape
      {
         geometry IndexedFaceSet
         {
            colorPerVertex FALSE
            color Color
            {
               color
               [
                  0.8 0.63 0.22,
                  1 1 1,
                  1 1 1,
                  0.75 0.98 0.59,
....
               ]
            }
            coord Coordinate
            {
               point
               [
                  -3 0 -4.75
                   3 0 -4.75
                  -3 0  4.75
                   3 0  4.75
....
               ]
            }
            coordIndex
            [
               4, 6, 7, 5, -1,
               4, 5, 7, 6, -1,
               12, 13, 15, 14, -1,

               0, 8, 42, 40, -1,
              2, 53, 55, 10, -1,
  ......
            ]
         }
      }
   ]
}


===================

okay, it is longer, ... mean more values.

Now I need to write this object PURE Java3D, I think GeometryArray, or
IndexedGeometryArray would do the trick, but I don't know how to do it?

Does anybody have an example for me? - please?

Why do I get this 3 block into Java3D classes... ?

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