I'va a VRML File that follows:
========================
DEF OBJ_KLASSE Transform
{
children
[
Shape
{
geometry IndexedFaceSet
{
colorPerVertex FALSE
color Color
{
color
[
0.8 0.63 0.22,
1 1 1,
1 1 1,
0.75 0.98 0.59,
....
]
}
coord Coordinate
{
point
[
-3 0 -4.75
3 0 -4.75
-3 0 4.75
3 0 4.75
....
]
}
coordIndex
[
4, 6, 7, 5, -1,
4, 5, 7, 6, -1,
12, 13, 15, 14, -1,
0, 8, 42, 40, -1,
2, 53, 55, 10, -1,
......
]
}
}
]
}
===================
okay, it is longer, ... mean more values.
Now I need to write this object PURE Java3D, I think GeometryArray, or
IndexedGeometryArray would do the trick, but I don't know how to do it?
Does anybody have an example for me? - please?
Why do I get this 3 block into Java3D classes... ?
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