Iy your data in quads or triangles?
ArtMotion wrote:
> I'va a VRML File that follows:
>
> ========================
>
> DEF OBJ_KLASSE Transform
> {
> children
> [
> Shape
> {
> geometry IndexedFaceSet
> {
> colorPerVertex FALSE
> color Color
> {
> color
> [
> 0.8 0.63 0.22,
> 1 1 1,
> 1 1 1,
> 0.75 0.98 0.59,
> ....
> ]
> }
> coord Coordinate
> {
> point
> [
> -3 0 -4.75
> 3 0 -4.75
> -3 0 4.75
> 3 0 4.75
> ....
> ]
> }
> coordIndex
> [
> 4, 6, 7, 5, -1,
> 4, 5, 7, 6, -1,
> 12, 13, 15, 14, -1,
>
> 0, 8, 42, 40, -1,
> 2, 53, 55, 10, -1,
> ......
> ]
> }
> }
> ]
> }
>
> ===================
>
> okay, it is longer, ... mean more values.
>
> Now I need to write this object PURE Java3D, I think GeometryArray, or
> IndexedGeometryArray would do the trick, but I don't know how to do it?
>
> Does anybody have an example for me? - please?
>
> Why do I get this 3 block into Java3D classes... ?
>
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