please send me the details of the course
thank you
prabhakaran
hawn Kendall wrote:
> Wow! I just want to say thanks to everyone that responded to my post.
>
> It seems like everyone's ideas fall into two categories. One, learning
> 3D in general and two, learning Java3D. Most likely any course we would
> offer would focus on understanding and using Java3D in real world apps
> i.e. programming with the API. The API is documented, and the Java3D
> tutorial available at the web site can get most people started, but it
> just doesn't go far enough for anyone who is putting together a serious
> or exotic Java3D app, such as actually using Java3D for VR or large
> scale visualization That's what we would like to teach, real world
> development, even including things like hardware issues. Also possibly,
> we would want to get together developers that have already written some
> Java3D code so they could also share tips/techniques if they wish.
>
> As for general 3D, we could produce materials, something like a
> prerequisite for the class, but probably would shy away from trying to
> teach a starter course because there is plenty of good information out
> there. I believe that 3D graphics in itself is too large a subject to
> teach in a day or so, where as an intermediate or advanced Java3D
> training course could be.
>
> Again thanks for all the responses and keep 'em coming!
>
> --
> __________________________________________________________
>
> Shawn Kendall Full Sail Real World Education
> Course Director 3300 University BLVD
> Real Time 3D for Gaming Winter Park FL 32792
> [EMAIL PROTECTED] http://www.fullsail.com
> __________________________________________________________
>
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