Hi, Fran�ois

> I would like to known if anybody have experience this problem:
> when I create a canvas3d with the GraphicsConfiguration,
  Humm... yes... I used the same wrong approach...
> GraphicsEnvironment ge =
>   GraphicsEnvironment.getLocalGraphicsEnvironment();
> GraphicsDevice gd = ge.getDefaultScreenDevice();
> GraphicsConfiguration gc = gd.getDefaultConfiguration();
>
> ===>        myCanvas3D = new Canvas3D(gc);
>
> my scene is flashing each time it renders [...]

Why do you take the default ?
Follow the examples and get the Best instead !

GraphicsConfiguration gc =
           SimpleUniverse.getPreferredConfiguration();

Which does something like :
GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();
GraphicsConfiguration gc =
 GraphicsEnvironment.getLocalGraphicsEnvironment().
  getDefaultScreenDevice().getBestConfiguration(template);

Hope this help.

R�mi Koutcherawy

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