Hi, Fran�ois
> I would like to known if anybody have experience this problem:
> when I create a canvas3d with the GraphicsConfiguration,
Humm... yes... I used the same wrong approach...
> GraphicsEnvironment ge =
> GraphicsEnvironment.getLocalGraphicsEnvironment();
> GraphicsDevice gd = ge.getDefaultScreenDevice();
> GraphicsConfiguration gc = gd.getDefaultConfiguration();
>
> ===> myCanvas3D = new Canvas3D(gc);
>
> my scene is flashing each time it renders [...]
Why do you take the default ?
Follow the examples and get the Best instead !
GraphicsConfiguration gc =
SimpleUniverse.getPreferredConfiguration();
Which does something like :
GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();
GraphicsConfiguration gc =
GraphicsEnvironment.getLocalGraphicsEnvironment().
getDefaultScreenDevice().getBestConfiguration(template);
Hope this help.
R�mi Koutcherawy
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