Hi,
Can anyone point me towards a piece of java3d sample code which =
implements a shuttered glasses type of stereoscopic view and runs on an =
SGI Octane?
I have tried to do this by creating a GraphicsConfigTemplate3D and =
setStereo to REQUIRED, creating a GraphicsConfiguration using the best =
configuration of
the template and then passing the resulting configuration to the =
Canvas3D constructor. The code compiles but I get weird results. One =
eye image appears to be correct. I am not sure what is wrong with the =
image for the other eye. It appears as if the shuttering is correct for =
the left eye, but totally ineffective for the
right eye.
Thanks,
Ed Plaskacz
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