Ed Plaskacz x3249 wrote:
> Hi,
> Can anyone point me towards a piece of java3d sample code which =
> implements a shuttered glasses type of stereoscopic view and runs on an =
> SGI Octane?
> I have tried to do this by creating a GraphicsConfigTemplate3D and =
> setStereo to REQUIRED, creating a GraphicsConfiguration using the best =
> configuration of
> the template and then passing the resulting configuration to the =
> Canvas3D constructor. The code compiles but I get weird results. One =
> eye image appears to be correct. I am not sure what is wrong with the =
> image for the other eye. It appears as if the shuttering is correct for =
> the left eye, but totally ineffective for the
> right eye.
> Thanks,
> Ed Plaskacz
> [EMAIL PROTECTED]
>
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We have a running viewer called Haze that you can download at our web site.
www.fullsail.com/loader
It doesn't come with the source, but you can still use it to test out whether
stereo works or not.
The problem you are describing sound similar to a stereo problem I posted to
the list awhile back.
--
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Shawn Kendall Full Sail Real World Education
Course Director 3300 University BLVD
Real Time 3D for Gaming Winter Park FL 32792
[EMAIL PROTECTED] http://www.fullsail.com
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