Hi Mike,
I had posted a test app that
prints out the frame rate to the console window.
please run this app (by launching the attached helloUniverse)
and post the results on list
(I have had many many
difficulties with J3D and win2k; you can search the mail archives for a previous
email titled "BUG?! Java3D Performance issue on
Win2000")
Thank you, SyrusM
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/** * Syrus Mesdaghi [EMAIL PROTECTED] * use this behavior to find out how your system performs. */ import java.util.* ; import javax.media.j3d.*; public class FramesPerSecondBehavior extends Behavior { private static FramesPerSecondBehavior instance = new FramesPerSecondBehavior(); private WakeupCondition wakeupCondition; private WakeupCriterion wakeupCriterion; int frameCount = 0; // a higher valuse will cause this behavior to avarage the frame rate over more frame final int MAX_FRAME_COUNT = 50; long time = 0; private FramesPerSecondBehavior(){} public static FramesPerSecondBehavior getInstance(){ return instance; } public void initialize(){ wakeupCriterion = new WakeupOnElapsedFrames(0); wakeupOn( wakeupCriterion ); } public void processStimulus(Enumeration criteria){ if (frameCount++ == 1) time = System.currentTimeMillis(); if (frameCount == MAX_FRAME_COUNT){ float delta =(float)(System.currentTimeMillis() - time)/1000; float fps = frameCount/delta; System.out.println(">> Fps: " + fps + " Hz"); frameCount = 0; } wakeupOn( wakeupCriterion ); } }
/* * @(#)HelloUniverse.java 1.48 00/02/10 13:14:09 * * Copyright (c) 1996-2000 Sun Microsystems, Inc. All Rights Reserved. * * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use, * modify and redistribute this software in source and binary code form, * provided that i) this copyright notice and license appear on all copies of * the software; and ii) Licensee does not utilize the software in a manner * which is disparaging to Sun. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * This software is not designed or intended for use in on-line control of * aircraft, air traffic, aircraft navigation or aircraft communications; or in * the design, construction, operation or maintenance of any nuclear * facility. Licensee represents and warrants that it will not use or * redistribute the Software for such purposes. */ import java.applet.Applet; import java.awt.BorderLayout; import java.awt.event.*; import java.awt.GraphicsConfiguration; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.ColorCube; import com.sun.j3d.utils.universe.*; import javax.media.j3d.*; import javax.vecmath.*; public class HelloUniverse extends Applet { public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans); // Create a simple shape leaf node, add it to the scene graph. objTrans.addChild(new ColorCube(0.4)); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI*2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); /*** * add FramesPerSecondBehavior to the tree and setSchedulingBounds ***/ objRoot.addChild(FramesPerSecondBehavior.getInstance()); FramesPerSecondBehavior.getInstance().setSchedulingBounds(bounds); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; } public HelloUniverse() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); SimpleUniverse u = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); } // // The following allows HelloUniverse to be run as an application // as well as an applet // public static void main(String[] args) { new MainFrame(new HelloUniverse(), 256, 256); } }