I have not used Character Studio but we commonly use 3DSMax animation data
through a VRML2.0 export.  We use the Xj3D loader available at:
http://www.web3d.org/WorkingGroups/vrml-java3d/

Be aware that some modeling/animation methods result in coordinate
interpolaters being created(ie vertex animation) which is very heavy(read
inefficient).

-Alan Hudson

Liming CHEN wrote:

> Dear all,
>
> Does anyone implement human animation in Java3D using animation data
> exported from 3DS MAX and Character Studio?
>
> What format do you use to export the animation data from 3DS MAX?
>
> Thanks in advance
>
> liming
>
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