>
>  Please create a _ simple _ walk animation, export it as
> VRML-97 and post the results on the Web so I and others
> can look at it and work on a solution ... and post your own
> solution if you have one and are willing to share it.

I attach a simple-walking VRML97 file that is exported from 3ds max. What I
want to do is to parse the file and extract the geometric and animation data,
then re-implement them with Java3D classes.

We can use PositionPathInterpolator, RotationPathInterpolator and
RotPosPathInterpolator to re-implement the POS-INTERP PositionInterpolator
and ROT-INTERP OrientationInterpolator in the .wrl file with the same data.
THE PROBLEM I come across is that I do not know how to map the SCALE-INTERP
PositionInterpolator and SCALE-ORI-INTERP OrientationInterpolator functions
in Java3d since there are no corresponding classes in Java3d.

Java3d privides very simple manipulation on scales. If you look in depth at
the workflow of these scale manipulation, you will know we not only need to
rotate the object, scale it along the orientation but also we need to rotate
the object back. So I think the quick way to do this is to try to export the
vrml97 file after stripping out these non-uniform transformations.

To do this , you need to know 3DS MAX SDK and Charater Studio SDK. Currently
I have no time to go so far away from my main research. So I hope someone has
done it.

liming

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