I don't believe so. Simply because in order to get a non-distorted image,
the light rays that come to our eyes have to be parallel (~0 fov). When you
set the fov to a larger value, the light rays become more and more
distorted. note that because of the shape of our eyes, we do have SOME
distortion (which is one of the reasons why the fov is set to some none-zero
value by default).

hope this helps, Take Care

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Syrus Mesdaghi            Full Sail Real World Education
3D Gaming Instructor   3300 University BLVD
[EMAIL PROTECTED] Winter Park FL 32792
                                       http://www.fullsail.com
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-----Original Message-----
From: Dvorak, Daniel J. <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Friday, June 09, 2000 8:12 AM
Subject: [JAVA3D] viewing large,close objects


>I want to be able to move the viewer to a location between two closely
>spaced objects and see the whole side of one object.  The objects are about
>8 times wider/taller than the distance between them.  When I widen the
>field-of-view so I can see the whole side, the view gets distorted like the
>z-dimension is being stretched.
>
>Is it possible to adjust viewer so that close objects in wide fields of
view
>are not distorted?
>
>Daniel Dvorak
>
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