Hi,
There is a bug in the Java3D API which results in the incorrect rendering
of multiple transparent objects.
The good news is there is a workaround for the problem in Java3D 1.2.
When creating a transparent object set a default RenderingAttributes object
in the appearance eg :
TransparencyAttributes transparencyAttr = new TransparencyAttributes(
TransparencyAttributes.BLENDED,
transparencyValue,
TransparencyAttributes.BLEND_SRC_ALPHA,
TransparencyAttributes.BLEND_ONE);
Appearance windowApp = new Appearance();
windowApp.setTransparencyAttributes( transparencyAttr );
windowApp.setRenderingAttributes( new RenderingAttributes() );
Rgds
Paul
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