Hi,

 I'm trying to off-screen render into a BufferedImage, which is passed to
Canvas3D's off-screen buffer (ImageComponent2D) by reference.

 For some reason I have to make a call to
ImageComponent2D.getImage() (I don't need the return value) after rendering
is completed to get anything displayed on the BufferedImage. If I don't
make that call, BufferedImage stays black! That call also takes very
long time to finish (200 ms), considering that the size of the image is
only 256x128. (SPARC Ultra1)

ImageComponent2D has FORMAT_RGB and BufferedImage TYPE_INT_BGR.

 Thanks for any comments/help.

 -- Matti Hietajärvi

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