A thought that occurs to me is that this problem, and some of the issues
that arise when combining 2D/3D windows, would be at least partially solved
if Java-3D + Swing/AWT supported the ability to easily use overlay planes.
If I could create a Frame/Panel/etc in the main planes or the overlay
planes (somehow my choice), I would have the option of putting a scene in
the main planes and a scene in the overlay planes. Obviously there would
be restrictions: some hardware wouldn't support overlay, some support only
single buffered 2D in the overlays, and only a few might support 3D in the
overlay planes.
This is, of course, the whole point of overlay planes: to put things that
need to be in front of the 3D, and don't need to be redrawn every 3D frame.
Thoughts?
--On Wednesday, June 14, 2000 2:54 PM -0400 Rob Kooper
<[EMAIL PROTECTED]> wrote:
> Hi, I'm trying to figure out how to put an object (plane) so close to the
> user that there is no space for anything else. I tried to take a pixel on
> the screen and converting it to 3D using imageplatetovworld, and I have
> tried to attach objects to the viewplatform geometry (but at what
> distance). There was always space left for objects in the real world to
> float between these fixed objects and the screen.
>
> How can I put an object that is attached to the user and is so close that
> it is barely visible (e.g. on the front clip plane).
>
> Examples are always appreciated.
>
> Rob
>
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