Is there a specific reason why you would not want to draw it during the
postRender() function? At that time, everything else is drawn and you can
force something to be drawn "in front" of everything else, like a
heads-up-display.
This method is preferred (IMHO) since trying to put something on the front
clipping plane is relying on floating point calculations, whereas drawing
the object during the postRender() is more of a logical operation (much more
predictable).
Am I making sense? (no caffeine since 10:30am this morning....)
-Lee
J. Lee Dixon
Software Engineer
SAIC - Celebration, FL
[EMAIL PROTECTED]
-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Rob Kooper
Sent: Wednesday, June 14, 2000 2:54 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Close to the user
Hi, I'm trying to figure out how to put an object (plane) so close to the
user that there is no space for anything else. I tried to take a pixel on
the screen and converting it to 3D using imageplatetovworld, and I have
tried to attach objects to the viewplatform geometry (but at what distance).
There was always space left for objects in the real world to float between
these fixed objects and the screen.
How can I put an object that is attached to the user and is so close that it
is barely visible (e.g. on the front clip plane).
Examples are always appreciated.
Rob
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