Thanks for both replies.

However, neither are helpful.  As the second poster pointed out, the fact
that the Creator and the Elite have lousy texture performance is
irrelevant:  I'm using both and Elite-m6 and an Expert3D ... the Expert3d
is the OEM'd Intergraph Wildcat 3D card, which should have excellent
performance.   But, it has WORSE stutter problems.  The quality of the card
is probably irrelevant because, as I said in the first message, this is a
program that spins 1 (one) textured polygon.  Even the Elite can do that.

As for raising the priority, that also is not the problem.  This is a
dual-processor Ultra-60 (dual 450 MHz), and the only things running are the
X server and the j3d process.  Neither are coming close to consuming either
processor.

Finally, my own non-j3d program can spin a polygon smoothly with no problem.

So, clearly, it's a java-3d problem.



--On Sunday, June 18, 2000 12:15 PM +0200 Mats Olsson
<[EMAIL PROTECTED]> wrote:

>> My experience with our Ultra60 is that Java3D performance is about 15
>> times SLOWER
>> than on a 750 MHz PIII with a Diamond Fire GL 1 video card, PIIIs and
>> Athlons with
>> GeForce cards, etc. It would appear that Sun's graphics hardware is just
>> not equal
>> to the latest PC cards. The Ultra60 is great for number crunching but I
>> would not
>> recommend it as a cost effective solution for high performance graphics.
>
>     The Sun graphics cards are CAD cards. Nice polygon performance, no
> texture support... so its done in software. Slow, even with VIS support.
> There is an OEM'ed PC PCI card with texture support available, though.
>
>     However, I can't see how that would cause stuttering, other than
> indirectly by loading the CPU, and thus downgrading the process
> priority... try raising the priority of both the X-server and j3d
> program, see if it helps.
>
>     /Mats
>
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