Hi,
I have a problem getting the EYE_LINEAR TexCoordGeneration to work with
multiple textures. It works fine for single texture, but with multiple
textures I only get something that looks like a bugged OBJECT_LINEAR.
I traced the OpenGL calls what Java3D makes, and it actually is using
glTexGen with GL_EYE_LINEAR. I suspect that the Java3D's native DLLs have
problems with GL_EYE_PLANE values...
Anyone else has the same problem? My OpenGL card is Asus V3400, which is
based on Riva TNT chip, that's on Windows 2000 running with NVidia reference
drivers v5.22. Java3D is v1.2 and JDK v1.3.
I've attached a little test program, in case someone wants to try to
reproduce the problem.
Jarno
<<PahaSilma.java>>
PahaSilma.java