3DS Bi-Peds can be converted and played with Java 1, Java3D
and other VRML Viewers by any of several means  ... I  hand
converted your file ... while watching Frasier ... and it runs in
all three modes ... including on the Web with Java 1.1.

 See your 3D Studio Max Bi-Ped run on the Web with Java 1.1 :

 " YOU control Human Avatars " ( featuring H-Anim Avatars )
 ------------------------------------
 http://www.frontiernet.net/~imaging/H-Anim_Avatars.html

  - double click on " Mini Man " ( repeat if necessary )
  Here's the file :
 http://www.frontiernet.net/~imaging/shout3d/models/miniman.wrl

 This file works with :
 1 ) 100 % Java 1.0 / 1.1 for Web Interactive Modeling
 2 )  Java3D and Java 2.0 for higher speed & rendering quality.
 3 )  VRML-97 plug-in Viewers

 -- While there see the Finger Spelling Avatar : 18 working Joints !
  and " Mini Man 2++ " who is learning to play Darts & Ping Pong !

 * anyone * interested in Human Animation should subscribe to the
H-Anim mail list :

" H-Anim : Human Animation " : Site, Mail List & Archive
 http://ece.uwaterloo.ca/~h-anim/
 http://www.vrml.org/WorkingGroups/h-anim/hypermail/2000/
 http://www.vrml.org/WorkingGroups/h-anim/hypermail/


 EXPORTING  from ____ 3D Studio Max ____
 ------------------------------------------------------

" Skeleton Builder " Exporter ( Mike Fletcher : TPresence / Holodesk )
 " SkeletonBuilder substantially automates the process of creating
 H-Anim humanoids " ... " [ works with ] common mid-end 3-D
 modelers, including 3DStudio Max and Alias|Wavefront Maya. "
  http://developer.holodesk.com/developer/tools/skeletonbuilderweb/index.htm
 http://www.vrml.org/WorkingGroups/h-anim/hypermail/2000/0013.html

  -- H-Anim is Web3D's open standard for Humanoid Animation.

 " 3D Studio Max make some Source Code Available "
 ------------------------------------------------------------
 http://www2.discreet.com/games/dc_open_source.html
 http://support.discreet.com/%7Emaxopensource

  ___  CREATE / EXPORT __ VRML / Avatar / H-Anim ___

 " H-Anim : Human Animation; a VRML based Open Standard "
  http://www.h-anim.org/

___ Creating or Exporting _ H-Anim _ Avatars ___

" Avatar Authoring Tools "  -- Paul Hoffman / Sandy Ressler
  http://www.vrml.org/WorkingGroups/h-anim/hypermail/2000/0012.html
  http://web3d.about.com/compute/web3d/library/weekly/aa012600a.htm

 Spazz3D has support for creating / editing H-Anim Avatars in Beta code.
  http://www.spazz3d.com

 |  The blaxxun3D 3D StudioMaxR3 realizes an optimized
 |  output of the VRML97 subset, which is supported by blaxxun3D.
 |  Nodes which can't be displayed in blaxxun3D are partly
 |  transformed, partly  suppressed.
 |
 http://www.blaxxun.com/support/developerguide/developer/
 blaxxun3d/exporter.html

 |  Anfy 3D is a series of applets which work together with
 |  3D Studio Max plugin to visualise Max's 3D scenes.
 |  We provide Anfy 3D full version at our  site:
 |
 http://www.anfyteam.com/anj/anfy3d/anfy3d.txt

 |  Authoring simple Shout3D content is a fairly straightforward
 |  process. But as David Duberman's Web 3D Special Issue review
 |  of Shout3D shows, adding anything more than the most basic
 |  interactivity to Shout3D content requires a Java programmer.
 |
 http://www.3dgate.com/news_and_opinions/000222/0222bfox.html

 |  Considerations for 3D Studio Max users
 |
 |  When authoring for Shout3D in 3D Studio Max,
 |  the following practices will help for better output:
 |
 |  Reset Transform   Do a "Modify/EditMesh/Collapse
 |  Stack" and "Utilities/Reset X-Form" on all geometry
 |  before exporting.  This may require you to detach
 |  objects/hierarchies before exporting.   It is best to
 |  do this before you animate anything.   ...
 |
 |  Bipeds are not exported correctly and will have
 |  scaling problems.   ... [ more, see the page ] ...
 |
 http://www.shout3d.com/shout3d_doc_dir/docs/user_guide
     /ug08_authoring3d.html#3DMAX

 |
 |  Sorry, but Shout3D does not work with Bipeds exported
 |  from 3D Max. There is a problem with the 3D Max export
 |  of bipeds to VRML.
 |
 |   pauli.
 |
 |  [ Paul Isaac, Chief Engineering Officer, Shout3D; SGI Alum ]
 |
  http://www.shout3d.com/wwwboard/index.html

  It seems to work, as you can see ( above ).

 >  I attach a simple-walking VRML97 file that is exported
>  from 3ds max ( [ 3D Studio Max ) ].
>
>  What I want to do is to parse the file and extract the
>  geometric and animation data, then re-implement
>  them with Java3D classes.  ...
>
>  Java3d provides very simple manipulation on scales.
>  If you look in depth at the workflow of these scale
>  manipulation,  you will know we not only need to rotate
>  the object, scale it along the orientation but also we need
>  to rotate the object back. So I think the quick way to do
>  this is to try to export the vrml97 file after stripping out
>  these non-uniform transformations.
>
>  To do this , you need to know 3DS MAX SDK and
>  Character Studio SDK. Currently I have no time to go so
>  far away from my main research. So I hope someone has
>  done it.
>
Liming CHEN <[EMAIL PROTECTED]> wrote, Thursday, June 15, 2000
[vrml-java3d] Re: [JAVA3D] How to use 3ds max animation data in Java3D


[ in reply to my post : ]

>  Please create a _ simple _ walk animation, export it as
>  VRML-97 and post the results on the Web so I and others
>  can look at it and work on a solution ... and post your own
>  solution if you have one and are willing to share it.
>
  ( quoting myself  )

 I received your attachment ( skeleton615wrl.WRL ) and
__ IT WORKS __ with minor changes with both
__ Java3D __ and  __  Java 1.1 __ for Web Animation.

 I import the VRML file with the VRML Loader and play
it in the VRML Player ... and it works just fine, I'm letting
the VRML Loader parse it, and the Player Play it ... I have
all the source ... Sun's gift to Web3D and anyone interested
in creating or viewing 3D on the Web ...

>>  I have not used Character Studio but we commonly use
>>  3DSMax animation data through a VRML2.0 export.
>>  We use the Xj3D loader available at:
>>  http://www.web3d.org/WorkingGroups/vrml-java3d/
>
>  I have tried your approach, that is using VRML2.0 export
>  and then vrml loader, but failed, because the animation
>  generated by Biped, Character Studio contain non-uniform
>  transformations that the current loader does not support.
>  However, the export does export coordinate interpolator
>  (coordination interpolation) that can be used to replay the
>  animation.
>
Liming CHEN <[EMAIL PROTECTED]> wrote
 Re: [JAVA3D] How to use 3ds max animation data in Java3D

 The file I created above works with my Java3D VRML Loader,
which is based ( mostly ) on the current VRML / Xj3D Loader
provided by Sun for the porting of Java3D into Netscape 6 / Mozilla;
Cosmo's VRML plug-in, and one of the current Java 1 x3d viewers.
Try it on your  VRML Loader, if it doesn't work, your VRML
loader would appear to be the problem.

 I'd like to see an open source Java converter from Studio Max
to H-Anim but none is in the public domain presently, that is
likely to change ... the Java Source Code for the VRML / X3D
Loader is publicly available, as is Code from Max ( above ),
so everything you need is available.

 Pre - IPO - mania inhibits toy sharing at this time.

 ... more H-Anim, more 3D Web Interactive Modeling ...

 __  H-Anim Avatars  __ A Web Interactive Posing Program __

" People Poser of H-Anim Avatars " ( requires VRML plug-in )
  http://www.frontiernet.net/~imaging/HAnimPoser.html

" Gait Analysis : 3d Web Interactive Models "
  http://www.frontiernet.net/~imaging/gait_model.html
  http://www.frontiernet.net/~imaging/java3dviewer.html

 2 million of us use Java now ... we can all create 3D animation
with VRML ... just scene.load( ) and scene.play( ), pretty much ...

 the only bad thing is that Java 1 is slow and Java3D is difficult
to install and AOL hasn't made it simple - for - the - masses ... yet.

 Today ... AOL announces AOL-TV ...

  -- Paul,  Java Developer & Web Animator.
 ------------------------------------------------------------------------
 "Imaging the Imagined : Modeling with Math & a Keyboard"

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