Does anyone know how to convert geometric and animation data ( typically
rotation Quaternions) specified in another coordinate system to Java3D
coordinate system?
I can apply these data directly in Java3D and use Transfor3D and TransforGroup
to transform it in general. However, I am not sure that if the Quaternions
rotations specified in other coordinate system can be used in each knot in
RotationPathInterpolator behavior.
Does anyone have experiences about this?
Thank you in advance
liming
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