I am trying to limit the playing of a background sound to a geometry area, which is why of course it has scheduling bounds. In the attached program, I've placed the background sound's BoundingSphere out in never-never land, but it still plays. Can anyone tell me what I am doing wrong? <<TestBed.java>> <<CRICKETS.WAV>> J. Lee Dixon Software Engineer SAIC - Celebration, FL [EMAIL PROTECTED]
TestBed.java