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i encountered a defficd ult problem, is there a
way for me to load an image and then get a pointer the its storage givining my
the ability to manipulate that image directly. i am not refering to
BufferedImage since i need direct memory access for the loaded image.. is there
another way of doing that without using BufferedImags ??
any help or directions will be helpfull
thanks a zillion
ben
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